![]() To use this strategy, any time you are about to collect goods or supplies,ĭecline the optional quest that is currently upĭecline again until getting a quest that calls for you to collect something that's ready.Ĭollect only what is required for the quest.Īccomplish the quest and collect rewards.ĭecline through to the next quest that matches something you are going to collect. "Our Taxes" - Collect Advanced Tools 2 times AND Collect amount of coins Using this quest at least twice per collect round can make it possible to get by with fewer workshops than would otherwise be required: This quest can be used as often as 4 or more times every 3 hours depending on how many workshops you have, and is usually very lucrative for supplies for each chapter's version of it. "Magical "Goods" - Collect amount of your tier 3 boosted good "Crafted Goods" - Collect amount of your tier 2 boosted good "Basic Goods" - Collect amount of your tier 1 boosted good These quests can each be used as often as every 3 hours, more or less, depending on your production levels and how well aligned they are for your current story quest progress. Using this strategy and timing it with actions you would be doing anyway, you can earn many extra coins and supplies than would otherwise be available. When you get familiar with your quest cycle, you can use this knowledge to your advantage decline any quest you can’t do right away until you get to one you can. This is because they are! Most declinable quests repeat in a constant loop, except of course for those times mentioned earlier where the declinable quest is a story or transition quest. Have you ever noticed that the quests with a decline button tend to be the same ones a lot? Mini-events tend to come with a single questline that pays out a unique prize upon completion.Ĭycling through quests, sometimes also referred to as “Questing,” or “looping quests,” is using the game’s quests to your advantage on your schedule to get extra coins and supplies for doing things that you do anyway. Special quests can be triggered be reaching various research stages, building certain Ancient Wonders, reaching new scouting distances or other general game milestones.Įlvenar frequently runs special event quests at various times throughout the year.įull events tend to consist of two quest lines and a number of other features. There aren't many of these types of quests, and they are optional, but they can be a handy source for a few extra coins or supplies. These quests are recognizable primarily by the fact that they are, well, recognizable.Ĭertain game actions can trigger a set of special quests to be offered. The loop changes from chapter to chapter, but then remains relatively unchanged from the Dwarves chapter forward. The order of the quests in the cycle will however usually stay the same within each chapter for each player. The order will not necessarily be the same for each player at each point in the chapter. The order of these quests will remain the same until the next series of optional quests is triggered. The loop of quests available depends on which chapter of quests you are in, based on your storyline quest completion progress. This can happen if a player has not completed the current series of mandatory quests,īut unlocks the research that triggers the next one.Ĭlick here to view Storyline Quests by Chapter It is also infrequent but possible to reach a point where both of the available quests are mandatory quests. ![]() Triggers the next one, a player can have a temporary period where they have 2 optional If a series of story quests is completed before a player unlocks the research that It is infrequent but possible to reach a point where there is no mandatory quest. ![]() One must be completed in order to reveal the next. ![]() If you don't keep them caught up, you can get stuck with quests asking you to do things that won't make sense to do.Īs you complete research, more and more quests will be unlocked and added to the queue. It is very important not to get behind on these, and to make sure you finish the quests for each chapter before progressing too far into the next one, especially in the later guest race chapters. ![]() Storyline quests can only be completed in order, and they will not advance with your research progress unless you complete them. For the most part, these are the same and in the same order for each player, though some variances may occur depending on game-play decisions made. Most of them are mandatory, and do not come with a decline button. The story quests guide you through your research and game tasks as you progress through the chapters. Of course, during the tutorial, or when special events are happening, greater or fewer than 2 quests could be available at once. But not always! Sometimes both can be optional or mandatory. ![]()
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